![]() ![]() For Vastwood Fortification, any time that ceiling is not happening, it gets played as a land. The only reason why combat tricks aren’t such a consistent part of Limited Magic is that they’re conditional sometimes there’s never a scenario where their ceiling is attainable, and they rot in your hand forever, constituting a virtual mulligan. ![]() If I get to use one mana to kill a creature, and then cast a creature of my own, the probability I win that game increases significantly. It’s a land that, occasionally, facilitates a combat and mana advantage. Historically, one mana for a +1/+1 counter is considered a poor rate. That might be hard to believe, and maybe I’m wrong, but I genuinely believe that to be true. Let me put it this way: I believe Vastwood Fortification is better than Rabid Bite. I think many players are criminally low on Vastwood Fortification. I still don’t want to start a draft with an expensive creature. My current expectation is the +1/+1 counters are ever present in any green deck, and that this card is quite good. It is currently unclear if that will just be Golgari or it will be any green deck. That being said, Hornbeetle is still a great top-end for any deck capable of spitting out Insects. Even though it is theoretically capable of generating an advantage that turn, generally adding counters to creatures requires mana. However, it’s likely lackluster the turn it comes down. The ceiling on Iridescent Hornbeetle is through the roof. However, given that green is unlikely to satisfy creature-type requirements, both other green cards in this pack are better starts to a draft. At four mana, the card would be significantly above rate. At five mana, it would be a good top-end, but replaceable. At six mana, I would never include the card in my deck. Veteran Adventurer is a solid card, but I’m not entirely sure how solid. The Searing Blaze impression looks enticing, but I don’t think provides enough reach to justify starting on an inefficient card, especially since this Limited format appears to have a higher density of removal than most. Synchronized Spellcraft is a serviceable piece of interaction. I really dislike the “removal is removal” philosophy that yields taking five-mana removal early. Efficiency versus inefficiency is really what analyzing this specific pack comes down to.
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